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The sad part is...
Monday, March 10, 2008

Gamespy just pretty much wrote the same review.

 

They also reviewed MLB08:The Show for the PS3, saying it looks prettier than last year, runs more seamlessly, has loads of statistics, and as a godsend, has the ability to save mid-game.

 

That kind of sucks.  Anyone got a PS3 I can borrow?

Posted by Brian at 3/10/2008 3:02:00 PM1 Comments

Don't you have to know something about baseball to make a baseball game?
Monday, March 10, 2008

I'm trying really hard to formulate a scenario where I don't completely hate 2k Sports Major League Baseball 2k8. 

 

It's not working.  I really enjoy the new pitching mechanics, it's both challenging and fun.  But I despise the fact that the slightest mistake gets punished with a home run.  I've been watching, tracking and playing baseball for two decades, I know that a single bad pitch can alter the outcome of a game, but that is not an element laced in certainty.  It CAN and sometimes DOES change the course of an outing, but not ALWAYS.  While I am still getting a hang of the system,  I find it odd that I can pitch a three hitter with seven K's and all three of the hits are home runs, one coming from the #8 batter.   Is this impossible?  Not at all.  It's just not very probable, and I want any ballgame that I purchase to simulate what baseball is like.

But the pitching is something that is only mildly spoiled for me.  In the new batting technique, there is no way to discriminate whether you are trying to hit the ball on the ground or in the air, for power or just contact.  You can, to some extent, alter the direction you hit the ball in, but other than that, batting is just a timing game, and one that I'm not very good at.  If I wasn't a fan of the pitching (and such a hard ass that I'm determined to get better at the plate) I'd be managing only in my franchise mode.

Here's a few little items that just absolutely personify my rampant disgust for this title:

  • There is a Winning Probably Average Meter Thing that tells you how likely you are to win or lose, generally, it seems, based on the disparity between the scores.  If I am down by six in the bottom of the 8th, I am well aware that I have very little chance of winning.  Thanks.  This is just an annoyance and not really a bug or anything.  It is just the biggest of the things that seem to be superfluous in a game full of problems. 
  • During the final innings of the game, when they show this graph and recap the big plays that determined the outcome so far, the analyst ALWAYS refers to any home run hit as an inside-the-park home run.  Every single one.  So far, although I have given up quite a few homers, none of them have been in the park.  A few have come close, thanks to the next item.  I'm very surprised to find out that the guy who says this, Steve Physioc, is a real person.  I'd think he'd have a problem with sounding like a complete idiot in a video game every time I get to the recap.
  • When fielders get close to a ball, sometimes they seem to give up.  Once an outfielder gets "camped" under or in front of a ball, they go into an animation that basically keeps me from moving them very much, which has led to more than one hard hit balls from scampering right past a fielder while I am holding the stick down hard in the direction of the ball.
  • After five straight days of rain at the beginning of my first franchise mode season (first in Philly, then in St. Louis), I had my first rain out in the first inning of a game.  The umps called it, and I thought it was cool.  However, when it dumped me back to the schedule screen, there was nothing indicating that the game had been rained out.  It was still there, as if I had never played it.  I clicked on the game to get some sort of indication that there was a rain out, and it prompted me to play again.  What??  The game had just been rained out, and so the game was pretending that it just had never happened.  It had to be wrong, I thought.  So I attempted to jump to the next day, thinking it would take into account the rain delay, and it simulated the rained out game.  In case you were wondering, I lost the simmed game, 5-4.
  • The announcers get cut off with no prompting from me.  I understand that if I mash the A button, I'm going to cut off whatever interesting tidbit they are feeding me.  However, when they hit the rain delay and decided to fill the time with baseball trivia, I was intrigued.  It seemed cool.  Joe Miller says "let's do trivia" (paraphrased, of course) and then they cut to the umpires and my guys on the bench and Joe Miller cuts himself off to say that the game has been called because of the rain.  What the hell happened to the trivia?
  • The same thing happens during the intro sequence of every game in franchise mode.  They are talking about how awesome the game is going to be, are just about to get to the pitchers when they are just cut off mid-sentence and I go to the first pitch.  There's a message at the top that says "Press Start To Continue" but I've sat there with my hands completely off the controller and I get the same behavior.
  • When I do want to skip a scene, specifically the afore-mentioned Winning Percentage recap, it takes forever.  The first button press skips the intro blather to a loading screen.  Then a highlight comes on and I press A again.  Another loading screen.  Another highlight, another button press, another loading screen, back to the game.  That means I've got about ten seconds minimum of trying to get through something I don't want to see.  The big thing is, and this may be because it's a sponsored feature (now there's something that sounds like real baseball) but I can't find an option to turn it off, just an odd "Cutscenes" option that cryptically claims to leave on only "necessary" cutscenes.
  • In the first season game, Ryan Zimmerman knocked down a hard shot up the line and it rolled just foul of the bag.  I moved him to pick up the ball and run the two steps back to the bag to force out the runner heading to third, but because Zimmerman had gone the two steps after the ball, the pitcher, John Patterson, sprinted to cover the third base bag, ran headfirst into Zimmerman and fell down, breaking his ankle and putting my #1 starter out for 2-3 months.  Oh, also, the guy running to third was safe.
  • I haven't played all the way through a season, but when you start a new franchise, there doesn't seem to be any spring training that I can see.  You get your team together and the season starts.  That's just a nitpick, but damn, with such a good franchise mode, it surprised me.

 

And the franchise mode is phenomenal. I can't tell you how happy it made me to see the depth of that mode.  An odd thing was that as soon as I was hired for as the GM of the Nationals (my home team), I was given a GM goal to dump off Christian Guzman.  Now, this was weird because the Nats have been trying to get him to be a healthy part of the lineup for years now, but it made me glad because I agree that he should be traded.  I think he has too much trouble staying healthy.  But that's not the point.  The point is, I went to the trading block and had a number of options.  I could get offers for a specific player, look for offers on a position, or search for a specific player to build a trade for.  I put Guzman up against starting pitchers (they tell you right there what your rank is for each element, and not just by position, but by skillset, home run hitters, speed guys, etc) and was astonished to find 43 separate offers to roll through, mostly young minor league talent.  Each team had a few variations of deals for me too.  I eventually found a 19 year old hurler who fit the bill from the Yankees, but that level of thoroughness was stunning.  What is most frustrating about the franchise mode is that the depth is so good, but everything else is so bad.  It's a diamond in the rough, certainly, but I'm going to have to trim it down into nothingness to make it palatable.

I haven't even gotten into the graphics, something the review sites tend to be harping on.  It generally looks beautiful, but shows bad choices all over.  First off, the framerate is choppy at time.  That's not a showstopper at all for me, but when there are things like "realistic" cloth physics on the uniforms, I wonder if they shouldn't have maybe shelved a few "features" to get a smooth running game.  Think about all the buzz Madden got about claiming 60fps.  Fast fun gameplay is more important than uniforms that billow about like it's hurricane season.  I'm telling you, it is a very overcooked effect.  Tune it down a notch or make it a selectable graphics option for those of us who would rather the game just move smoothly. 

There's some other glitches in the graphics, but nothing I really care about.  I've tried not to invoke the MVP series, because I'll sound like a fanboy, but I'm a PC gamer, and 2K Sports exclusive MLB license has screwed me on the baseball front.  Just this past year I've gotten a 360, and now I have a chance to play a ball game again, and this is what I get.  It's insulting in the face of how much I defended 2K Sports when EA grabbed the exclusive NFL license.  "Competition makes better games", I said.  That's what 2K is all about. 

 

Except, not really.

 

They have a patch in the works, apparently.  No ETA, but that's pretty standard practice.  I'm hopeful, but there is a lot too take care of.  I'm afraid that they will just listen to the big site reviews and handle the framerate and online issues, and not the presentation and simple basic baseball stuff.  My dad always taught me that key to baseball was the fundamentals.  Know the basics and do that well and everything else falls into place.  Hopefully 2K Sports takes that to heart.

Posted by Brian at 3/10/2008 1:57:00 PM0 Comments

XNA Community Games links
Thursday, February 28, 2008

At GDC, the biggest announcements for me was the arrival of many great new tools for indie devs.  A while back, Valve put out info on Steamworks which essentially will let devs us the Steam distribution, matchmaking and community features, for free.  It's a huge thing.  More talking about that later.

As if that wasn't enough, at GDC we found out that Havok was getting offered for free in May.  While you'll have to be approved for commercial use of the free software, it still marks a turning point as high-level professional solutions are being proliferated out to the masses for consumption.  Think about what the minds of indie developers can do with Havok physics.

But the big news for me was about XNA.  I absolutely love the concept, and I'll have to listen to thousands of people moaning and complaining about how managed code is sooooo slow and that they already pay for real games so they shouldn't have to pay for indie games.  I can take all of that, and I have for a few years now, so that we could get to this point.   The XNA team announced that later this year, we would be able to distribute our XNA games via XBOX Live Arcade.  There is a special peer-review system, a special section of the games blade for it, a special launcher to download, but they will still be there, available to the millions on XBOX Live.

That's the kind of exposure that not even getting linked by Joystiq can bring you.

Gamasutra posted a story by XNA Community Manager Dax Hawkins, who sounds like the dark anti-hero of a sci-fi film noir, about what the process will look like.  To publish your games via Live, you will need to be a Creator's Club member, which is $99 a year (USD), and much better than some other solutions.  I can't wait.  After we get SB4 out the door, I've got some good ideas I'm interested in pursuing and getting into the beta pipeline.

Hell, maybe if I do the FSX glass cockpit project and get a good game out via XNA Community, I can concentrate my efforts on doing the sort of projects I really want to explore.

Posted by Brian at 2/28/2008 10:47:00 AM0 Comments

Welcome Joystiq Readers
Thursday, February 28, 2008

As you may have seen (or probably not, I know you flight sim types don't stray too far from the runways) that an awesome Tetris afghan was made by my friend Sheri.

 

You can see her work here, and drop me a line if you wanted to talk commissions.

 

Meanwhile, if you give a damn about Flight Simulator or XNA game development, take a look around.

Posted by Brian at 2/28/2008 10:15:00 AM0 Comments

Another Post Not About Squawkbox
Monday, February 11, 2008

You guys are gonna kill me, aren't you?

 

On Psych on Friday night, in regards to how to act around a lady you are courting, James Roday's character had this advice:

"First treat her like a person, then a princess, then a Greek Goddess, then a person again."

 

I think it's right on the money.


Here's a break down of where my visitors are coming from since I moved to the Zero-Altitude space and set up Google Analytics.  Nice spread.  I'd love to meet the person reading about my life from Tehran. (click for the larger version)

worldmap

Posted by Brian at 2/11/2008 12:06:00 AM1 Comments

Out of Touch
Friday, February 08, 2008

I've been slipping a bit on posting while we've been working on this release candidate, that's for sure. 


Today I was working on cleaning up some things related to the closed SB4 test we're doing right now, and I was trying to get together last minute details for my engagement party tomorrow, and all of that while trying to get an update on my sister who is in the hospital getting surgery today. 

 

It's a crazy world.  I wish I had time to fly more often. 

 

Hopefully, if my next weekend isn't too full of work and responsibilities, I want to get a list of links up on the sidebar.  If you have a programming or flight sim related site, drop me a line in the comments.

Posted by Brian at 2/8/2008 11:56:00 PM0 Comments

What I'm Playing
Thursday, February 07, 2008

I know you guys would like me to be working 24/7 on SB4, but I do take breaks from time to time, and when I do, I do a decent amount of gaming.   Recently I've been leveling up in Call of Duty 4 on XBOX Live.  It's been really challenging, in a way I haven't experienced in a while.  A lot of console shooters are just hard, and I don't match up competitively on the twitch side of things.  CoD4 has a definite tactical side of things and a much higher level of depth, and I've noticed my abilities in the field improving every time I log on.

My heart is really with Team Fortress 2.  What's odd about TF2 is that for all the parts I've played, I've actually found that the medic is really my strong suit.  A support role is a rather different entity for me than I usually get into, but what I've found is that in addition to just healing guys, the medic has the opportunity to drive the pacing of the game and act as a battlefield commander.  You are running and gunning constantly, and this gives you slightly better "big picture" access.  Guiding a team over the built in voice chat and setting up an attack where you Uber a pyro or heavy and break a well-built defense is immensely satisfying, and that's without the medic firing a single shot.

This really makes me think that we can have more games where the satisfaction comes from besting your opponent with tactical thinking, not necessarily shooting/stabbing/lancing them as the case may be.  I think Little Big World on the PS3 is going to be a great example of that.  Katamari Damacy was a game where the challenge in multiplayer was often to roll the biggest ball of junk.  And, of course, all sports games have the built-in competitive multiplayer. 

Consider, for instance, a multiplayer version of Portal where the map was procedurally generated (or more realistically, think of them as collections of small map segments, like individual puzzle modules- a series of rooms with a set challenge and a standardized corridor attaching it to the next room) where the goal is to get to the end before the other guy.  Just head to head competitive puzzle solving. 

I'd think that with NASA building a MMO, creating a generation of well-rounded analytical thinkers who can solve problems on their feet would be a great goal to set for the future.  With so many people out there wondering how video games are destroying the youth of the world, I think we owe it to them to have at least a few of us thinking about how video games can make it better.

 

As for what I'm going to be playing soon:  I've heard good things about the Oblivion expansion, Shivering Isles.  I've recently been poking around in the Elder Scrolls Construction Set again, just re-familiarizing myself with it, and I realized how much I enjoyed exploring the depth of the world.  I wasn't immediately sure that I wanted to sink the time into an expansion for it, until I saw this bullet point on the xpack's webpage:

"Experience a branching questline surrounding the endless cycle of mania and despair."

 

Yeah, I'm buying that.

Posted by Brian at 2/7/2008 3:30:00 PM0 Comments

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